
Marzumai
Game Director
A first-person psychological horror set in Northern Pakistan, where a photographer is hunted through a remote forest by an unknown entity.
Featuring various gameplay systems such as photography, crafting and camping,, dynamic time of day, and an AI-driven enemy that actively hunts the player.
System Design
Prototyping
Level Design
Cinematics
AI Design
Game Direction
I designed Marzumai as a narrative-driven horror experience focused on tension, isolation, and atmosphere. As the game director, I’ve shaped the vision around creating constant pressure through an intelligent AI-driven enemy, while giving players tools like photography and survival systems to navigate the environment.
Drawing inspiration from titles like Silent Hill 2, Alan Wake, Resident Evil, and Alien: Isolation, I’ve focused on blending strong atmosphere, puzzle-driven exploration, and reactive enemy behavior into a cohesive experience. The game combines narrative storytelling through both cutscenes and environmental design, alongside survival systems that enforce player vulnerability, immersion, and most of all fear.
Led gameplay design and core systems
Designed and prototyped movement, photography, crafting, and camp systems
Designed AI enemy behavior and player interaction
Created level blockouts and defined spatial flow
Directed cinematics and in-game presentation
Aligned art, design, and implementation across the team





