Marzumai

Game Director

A first-person psychological horror set in Northern Pakistan, where a photographer is hunted through a remote forest by an unknown entity.

Featuring various gameplay systems such as photography, crafting and camping,, dynamic time of day, and an AI-driven enemy that actively hunts the player.

System Design

Prototyping

Level Design

Cinematics

AI Design

Game Direction

I designed Marzumai as a narrative-driven horror experience focused on tension, isolation, and atmosphere. As the game director, I’ve shaped the vision around creating constant pressure through an intelligent AI-driven enemy, while giving players tools like photography and survival systems to navigate the environment.

Drawing inspiration from titles like Silent Hill 2, Alan Wake, Resident Evil, and Alien: Isolation, I’ve focused on blending strong atmosphere, puzzle-driven exploration, and reactive enemy behavior into a cohesive experience. The game combines narrative storytelling through both cutscenes and environmental design, alongside survival systems that enforce player vulnerability, immersion, and most of all fear.

  • Led gameplay design and core systems

  • Designed and prototyped movement, photography, crafting, and camp systems

  • Designed AI enemy behavior and player interaction

  • Created level blockouts and defined spatial flow

  • Directed cinematics and in-game presentation

  • Aligned art, design, and implementation across the team


profile pic

Available For Work

Curious about what we can create together? Let’s bring something extraordinary to life!

alishafique421@gmail.com