Marzumai

Game Director

A first-person psychological horror set in Northern Pakistan, where a photographer is hunted through a remote forest by an unknown entity.

Featuring various gameplay systems such as photography, crafting and camping,, dynamic time of day, and an AI-driven enemy that actively hunts the player.

System Design

Prototyping

Level Design

Cinematics

AI Design

Game Direction

I designed Marzumai as a narrative-driven horror experience focused on tension, isolation, and atmosphere. As the game director, I’ve shaped the vision around creating constant pressure through an intelligent AI-driven enemy, while giving players tools like photography and survival systems to navigate the environment.

Drawing inspiration from titles like Silent Hill 2, Alan Wake, Resident Evil, and Alien: Isolation, I’ve focused on blending strong atmosphere, puzzle-driven exploration, and reactive enemy behavior into a cohesive experience. The game combines narrative storytelling through both cutscenes and environmental design, alongside survival systems that enforce player vulnerability, immersion, and most of all fear.

  • Led gameplay design and core systems

  • Designed and prototyped movement, photography, crafting, and camp systems

  • Designed AI enemy behavior and player interaction

  • Created level blockouts and defined spatial flow

  • Directed cinematics and in-game presentation

  • Aligned art, design, and implementation across the team


Marzumai protagonist Marwa crouching over a trail of blood, lighting the ground with a light in a dark forest, looking for
The Marzumai leaping towards its victim to attack it
Marzumai Protagonist Marwa venturing into a dark forest in search of the Marzumai which stalks her from the trees
Key Concept art for Marzumai's protagonist Marwa
The Marzumai stalking its prey from the trees

Available For Work

Curious about what we can create together? Let’s bring something extraordinary to life!

alishafique421@gmail.com

+971 50 212 5750