Omerta

Senior Game Designer

An open-world multiplayer crime RPG where players build their criminal empire through territory control, cartel systems, and community-driven gameplay.

Combat Design

Multiplayer Systems

Open World Design

System Design

Progression

As a Game Designer on Omerta, I worked on shaping a large-scale open-world multiplayer experience focused on player-driven progression and systemic gameplay. The core of the design revolves around building and expanding your criminal empire through territory control, business management, and cartel-based cooperation.

The game combines a dynamic open world with layered progression systems, including both player and cartel progression, allowing for individual growth alongside collective power. With systems such as community-driven gameplay, seasonal resets, and territory-based influence, the goal was to create a living world where player actions directly impact the environment and overall game state.

Omerta game key art titled City of Betrayal, showing a foggy dark alley with a cross silhouette
Omerta screenshot of a silhouetted character in a suit standing before a foggy blue backdrop with a cross
Omerta night cityscape skyline overlooking the city where the story takes place
Omerta environment art of a neon-lit night city district with red glowing signage and a lone figure standing in the street below an OMERTA sign
Omerta promotional poster reading Innocence Is A Myth, showing a woman with a glowing eye in a candlelit room with a mirror and snake artwork
Omerta character lying on the hood of a car at night, viewed from above on a dark city street
Omerta silhouetted figure standing in a corridor lit by pink neon diamond-shaped lighting

Available For Work

Curious about what we can create together? Let’s bring something extraordinary to life!

alishafique421@gmail.com

+971 50 212 5750