
Omerta
Senior Game Designer
An open-world multiplayer crime RPG where players build their criminal empire through territory control, cartel systems, and community-driven gameplay.
Combat Design
Multiplayer Systems
Open World Design
System Design
Progression
As a Game Designer on Omerta, I worked on shaping a large-scale open-world multiplayer experience focused on player-driven progression and systemic gameplay. The core of the design revolves around building and expanding your criminal empire through territory control, business management, and cartel-based cooperation.
The game combines a dynamic open world with layered progression systems, including both player and cartel progression, allowing for individual growth alongside collective power. With systems such as community-driven gameplay, seasonal resets, and territory-based influence, the goal was to create a living world where player actions directly impact the environment and overall game state.







