PikaRoyale

Lead Game Designer

A third-person battle royale that blends creature companions, dynamic environments & weather systems, and system-driven combat to create a more strategic and unpredictable survival experience.

Combat Design

Player Experience

Level Design

System Design

Progression

As the Lead Game Designer on PikaRoyale, I helped shape a battle royale experience centered around system-driven gameplay and strategic depth. The core of the design revolves around Pikamoons, AI-driven companions that influence combat through abilities, buffs, and utility, fundamentally changing how players approach encounters.

Alongside this, I worked on integrating dynamic systems such as reactive weather, corruption zones that force movement, and procedural surfaces that introduce environmental effects and unpredictability. Combined with melee-focused combat, diverse playstyles, and a progression-driven loop, the goal was to create a more engaging and constantly evolving battle royale experience

PikaRoyale key art of a giant dragon-type Pikamoon breathing fire as players approach across a mountain landscape
PikaRoyale companion creature portrait with a red mask, mossy green hood, and pointed ears in a glowing forest setting
PikaRoyale player character overlooking a green valley with mountains and a lake
PikaRoyale player character casting a glowing green ability while facing a dark wolf-like Pikamoon in combat
PikaRoyale environment concept art of ancient temple ruins with waterfalls in a jungle
PikaRoyale player character casting a glowing green ability while facing a dark wolf-like Pikamoon in combat
PikaRoyale full roster collage showing dozens of colorful Pikamoon creature designs

Available For Work

Curious about what we can create together? Let’s bring something extraordinary to life!

alishafique421@gmail.com

+971 50 212 5750