PikaRoyale

Lead Game Designer

A third-person battle royale that blends creature companions, dynamic environments & weather systems, and system-driven combat to create a more strategic and unpredictable survival experience.

Combat Design

Player Experience

Level Design

System Design

Progression

As the Lead Game Designer on PikaRoyale, I helped shape a battle royale experience centered around system-driven gameplay and strategic depth. The core of the design revolves around Pikamoons, AI-driven companions that influence combat through abilities, buffs, and utility, fundamentally changing how players approach encounters.

Alongside this, I worked on integrating dynamic systems such as reactive weather, corruption zones that force movement, and procedural surfaces that introduce environmental effects and unpredictability. Combined with melee-focused combat, diverse playstyles, and a progression-driven loop, the goal was to create a more engaging and constantly evolving battle royale experience

PikaRoyale key art of a giant dragon-type Pikamoon breathing fire as players approach across a mountain landscape
PikaRoyale companion creature portrait with a red mask, mossy green hood, and pointed ears in a glowing forest setting
PikaRoyale player character overlooking a green valley with mountains and a lake
PikaRoyale player character casting a glowing green ability while facing a dark wolf-like Pikamoon in combat
PikaRoyale environment concept art of ancient temple ruins with waterfalls in a jungle
PikaRoyale full roster collage showing dozens of colorful Pikamoon creature designs

Available For Work

Curious about what we can create together? Let’s bring something extraordinary to life!

alishafique421@gmail.com

+971 50 212 5750