The Dark West

Technical Game Designer

A top-down action RPG set in the Wild West, focused on combat systems, abilities, and progression-driven gameplay.

View Steam Page: https://store.steampowered.com/app/3574750/The_Dark_West/

Combat Design

Narrative Design

Open World Design

System Design

Economy

I designed The Dark West as a systems-focused action RPG, with an emphasis on building interconnected gameplay systems that support long-term player engagement. The project centers around combat, ability frameworks, and progression loops, with a strong focus on creating scalable and maintainable systems that can evolve over time.

I approached the design by combining combat responsiveness, player progression, and itemization into a cohesive experience, supported by data-driven systems that allow for rapid iteration and balancing.

  • Designed and implemented core gameplay systems including combat, abilities, and player progression

  • Built gameplay features directly in Unreal Engine using Blueprints and C++

  • Designed combat systems including targeting logic, hit detection, and movement-based abilities

  • Designed progression systems including player stats, upgrades, and difficulty scaling

  • Designed itemization systems including stat distribution, scaling, and reward loops

  • Created data-driven systems for gameplay tuning and balancing

  • Identified and resolved gameplay issues through debugging

  • Documented system logic, feature flows, and implementation details

profile pic

Available For Work

Curious about what we can create together? Let’s bring something extraordinary to life!

alishafique421@gmail.com